Blizzard Entertainment - Overwatch 2 - Mauga Hero - Responsible for entire base Hero model and texture. Weapon model and texture by Rakan Khamash. Concept by Qiu Fang

Blizzard Entertainment - Overwatch 2 - “Cyber Demon” Genji Mythic Skin - Responsible for all models and textures, including all variations. Concept by Qiu Fang

Blizzard Entertainment - Overwatch 2 - “Sovereign/Regent” Lifeweaver Skin - Responsible for outfit models and textures. Concept by Emily Siu

Blizzard Entertainment - Overwatch 2 - “Ange De La Mort” Widowmaker and “MM-Mei” Skins - Responsible for outfit models and textures. Concepts by David Kang and Kejun Wang


Motiga - GIGANTIC All of the original characters I designed for GIGANIC, of which Beckett I also modelled and textured for the game. Beckett was really a group effort with some ideas and designs contributed by Vinod Rams and Devon Cady-Lee.

Motiga - GIGANTIC Models created by me based on concepts by Vinod Rams (1st image) and Devon Cady-Lee (2nd and 3rd images).

Motiga - GIGANTIC Character Skin concept and exploration


Runic Games - Hob Character designs and environment/style explorations. The 2nd row are shots from an early prototype before I left the project to which I contributed the lighting/fog placement, and general visual direction.


Personal project WIP and DOTA2 item sets - Doom and Razor set concepts by Kyle Cornelius. Slark splash page for armor concepted by me, based on a model by Joe Pikop.


Runic Games - Torchlight II - All concepts and models created by me unless otherwise noted. Mana Guardian (with the animated star field hair) based on a concept by Mike Franchina


Double Damage Games - Rebel Galaxy Outlaw - Character concepts, some graphic design work and character models.